Goldbox character game editor (pool of radiance) (too old to reply) wyzwyz 2005-12-25 01:21:41 UTC. Does anyone know where I can get a character editor for. Michele Carter is an editor and game designer who worked on Dungeons & Dragons at both TSR and Wizards of the Coast. She was on the 'SCRAMJET' development team for Dungeons & Dragons 4th edition, and edited the 4th edition promotional product Wizards Presents: Races and Classes (2007). Since leaving Wizards of the Coast as senior lead editor for role-playing games in 2011, she has worked on.
Infobox VG| title = Pool of Radiance
developer = Strategic Simulations, Inc.
publisher = Strategic Simulations, Inc.
designer =
engine = Gold Box
released =
genre = Role-playing game, Tactical RPG
modes = Single player
ratings =
platforms = Amiga, Apple II, Atari ST, C64, MS-DOS, Apple Macintosh, NES
media = 3½' and 5¼' floppy disk ROM_cartridge
requirements =
input =
preceded by =
followed by = Curse of the Azure Bonds, Secret of the Silver Blades, Pools of Darkness
'Pool of Radiance', released in 1988, was the first of a long series of tactical role-playing games that shared a common engine that came to be known as the 'Gold Box Engine' after the gold boxes in which most games of the series were sold. It was well received with the accolade of being 'the best RPG ever to grace the C64, or indeed any other computer.' ' [cite
author=Dillon,Tony
title=Pool of Radiance
publisher=Commodore User (Oct 1988) p: 34, 35] As the first game in the series, Pool of Radiance was to be surpassed in terms of features by later Gold Box games. Party characters could only be selected from among the classes of fighter, cleric, wizard, or thief, and the maximum class level was restricted to level 6 (9 for thieves, 8 for fighters).
After the success of the original game (which won the Origins Award for 'Best Fantasy or Science Fiction Computer Game of 1988')Fact|date=February 2008, a book and a D&D module, titled Ruins of Adventure, based on the Pool of Radiance plot were also published. It is the first in a four-part series of Forgotten RealmsDungeons & Dragons adventure computer games published by Strategic Simulations, Inc (SSI). In 1992, the game was ported to the Nintendo Entertainment System under the name of '.
tory
The game takes place in the Forgotten Realms setting, in and around the Moonsea region and the City of Phlan, which has been overrun by forces of evil. The city had originally held off many attacks, but the forces were marshalled by a bronze dragon which was believed to be possessed by a powerful spirit named Tyranthraxus. The object of the game is to have the party clear the old city of its marauding inhabitants, so the people of Phlan can rebuild and repopulate the areas.
The party begins in the civilized section of 'New Phlan' that is governed by a council. This portion of the city is a place for the party to buy equipment at the shops, rest up in the inns, listen to rumors in the pub, and contract with the clerk of the city council for various commissions. The party can also go to the hiring hall and hire an experienced adventurer to accompany the party.
Beyond this region the party enters the area of the slums, which have been overrun with low-level monsters such as goblins and orcs that the party must clear out (gaining experience in the process). Further into the slums, the going gets tougher, with ogres and trolls for opponents.
The next commission is to clear out Sokol Keep, a fortified area located on an island. This is filled with undead, among other opponents. Inside the keep is a specter who suffers under a curse. When you remove this curse, the keep is cleared and the shipping lanes to the city are finally opened.
There are a variety of other locations that are encountered as the party ventures further into the city, including Kuto's Well, catacombs filled with a bandit horde, a thieves' guild, Podol Plaza, and a buccaneer bar called the Pit. With the party making impressive progress, they are next contracted to go to the old Textile House, to recover the treasure of a council member. Pressing onward, the party can enter Mendor's Library, a temple of Bane in the wealthy section, Kovel Mansion, and the deadly Valhingen Graveyard.
Eventually the party ventures outside the city by boat, where they encounter a silver dragon. Various side treks and adventures occur, including visiting an encampment of the Zhentarim, as the party continues to build up experience and aid the city by defeating the plans of the mysterious 'Boss'.
Now the more difficult endgame begins. The party reveals a traitor in the city council, and is commissioned to hunt him down. At some point the party will have to assault Stojanow Gate, a difficult task against bugbears and ettins. The party then enters Valjevo Castle and its inner sanctum, descends a stairwell to encounter some guards of the impostor Tyranthaxus (who assumes the form of a bronze dragon). After defeating his guards, the party refuses his offer to join his side and engages the dragon boss in a deadly battle, emerging victorious.
Plot overview
The party's objective is to ultimately free Phlan from the monsters and the boss, Tyranthraxus. There are many missions from the Phlan city council the party can undertake, some optional, which will give rewards for successfully accomplishing the tasks.
The only real mandatory task is for the party to clear the areas on the outskirts of Phlan so it can make its way to Valjevo Castle and defeat Tyranthraxus. It is highly recommended, however, to gain enough experience to undertake this task.
Copy Protection
The original Pool of Radiance game shipped with a decoder wheel. After the title screen, a copy protection screen was displayed consisting of two pictures and a line. The player was required to use the decoder wheel to line up these two pictures, and then enter the word revealed in the appropriate cutout in the decoder wheel. The player was given three tries to enter the correct word before the game exited.
Differences between versions of Pool of Radiance
Pool of Radiance was released for several computers/game consoles, so there are differences between the versions.
Commodore 64 (C64) featured music, while the DOS version had none. The C64 also had more detailed graphics. Unfortunately, C64 had notoriously slow load times, unless the computer had a fast load cartridge installed. The game was also distributed on four double-sided floppy disks, making disk swapping a common frustration for players. The use of disks to save characters, however, made disk-swapping exploits possible to achieve item duplication.
The Nintendo (NES) version was completely different from the other releases. It featured original music, different graphics, and a unique interface. It lacked many of the features of its computer counterparts, such as editing character icons. It also lacked several areas to explore, most notably the randomly generated creature lairs found on the wilderness map. Battles in the NES port were also considerally toned-down, partly because the NES had trouble with a large number of sprites and partly to lower the difficulty.
The Amiga version was very well made with nice music and enhanced graphics and animation, and a level of quality the PC version would not reach until Treasures of the Savage Frontier. The game scenario and engine was identical to the PC version in every other aspect.
For MS-DOS there are three different known versions available:
Difficulty
'Pool of Radiance' is considered to be very unbalanced with regard to difficulty, especially by today's standards. The frequent random encounters were often more challenging than the set-piece battles and tended to be very time consuming. This is partially because the game would base random encounter difficulty off party strength, and the metric used counted player stats heavily. A party of first level characters with high stats (easily obtainable at character generation) would face random encounters with numbers of enemies more suited for high level characters.
Hacking
The save game files were very simple and easy to edit using either a Hex Editor or Pooledit, a DOS-based saved-game editor written by Stephen Oulton. It was possible to edit a character's statistics (Strength, Intelligence, Wisdom, Dexterity, Constitution, and Charisma) up to 25 - the maximum allowed in Advanced Dungeons and Dragons Version 1, and the game was programmed to accept scores that high, though it was impossible to get them without using an editor.
It was also possible to edit equipment items - giving rise to 'Helmets of Fireballs', 'Swords of Ice Storm', 'Shields of Lightning Bolts', and other interesting if improbable creations.
Bugs
* Bag - The Commodore 64 version of the game had an interesting bug - if a character had a lot of arrows you could split them until all of the character's 16 inventory slots were filled, and then split them once more. The result was that the topmost item in the character's inventory would be transformed into an item called 'bag' and appear as a 17th item slot. The bag was not worth anything to sell, however it virtually made the base item +57. So if you had a plate mail transformed into a bag, you could get an Armor Class of well below -50 and if you had a weapon transformed into a bag, you would easily deal 60+ points of damage with each blow at a miss chance of 5% (natural 1). Basically, the same thing also worked with all other items that had quantities (quarrels, flasks of oil, silver arrows, carpets etc.). The bonus the so created item had and its name varied. Some had minor bonuses, some had huge bonuses and some had such high bonuses that they turned negative (silver arrows made superb items with a malus of about 100).
* Lizardmen Camp - The NES version of the game has a rather annoying bug, though it does not affect the completion of the game. If you enter the abandoned castle and find the old lizardman but flee before he gets a chance to give you your quest, he will disappear from the game and the overall quest for this segment cannot be completed.
* Wraith - When fighting a wraith, it was possible to have a character's level drained until it reached 0 and then drained again, wrapping around the 8-bit register to level 255. If a member of your party survived, it was possible to resurrect this dead character and have a level 255 character with 255 hit points.
* Export - Not so much a bug as an exploit, if there was a particular item you wanted more of you could give it to a character then export them at the adventure hall. Strip the item from the character then drop them from the party. Re-enter the adventure hall and add the character back in - with the original item still in their possession. This could be repeated 'ad infinitum'. Also of note is that in the NES version codes are provided to export your characters. Though not technically a bug, no sequel was made for the console so the codes are worthless.
Remove virus from sd card online - Best answers Online memory card virus remover - Best answers Online scanning using F-secure - How-To - Viruses. Aug 21, 2020 First Aid to Remove Virus from SD Card. Handy Manual Fix —CMD; An easy and free recovery solution to fix virus infected memory card. Steps are as follows: Plug in virus-infected SD card to the system; Go to Start menu - type cmd- Enter; Right-click exe- type 'attrib -h -r -s /s /d drive letter:.' Now, Windows will repair virus. Remove virus software. Download Memory Card Virus Scan app for Android. Scan your smart phone for any virus problems and get rid of viruses you find. Memory card virus scan free download - Free Virus Scan, eScan Anti Virus Edition, Easy Memory, and many more programs. Dec 06, 2019 Alright, the SD card is infected with the virus. The next step is to act quickly and remove the virus. But how to remove the virus from SD card without formatting, because all files present on the card will be erased after format. Don't worry, it is possible to remove the virus from SD card without formatting.
* Mad man - On the C64, the Mad man character is seemingly useless. If you add him to your party and then return to civilization, he will start fights with people randomly. It is possible to get to a training hall and modify his attributes as long as he has 0 experience. Doing so will give you full control of the character from that point on and the game turns him into a regular player character (giving you 7 PCs).
Game credits
* Scenario created by: TSR, Inc., Jim Ward, David Cook, Steve Winter, Mike Breault
* Game created by: SSI Special Projects
* Programming: Scot Bayless, Brad Myers, Russ Brown, Ted Greer
* Original Programming: Keith Brors, Brad Myers
* Graphic Arts: Tom Wahl, Fred Butts, Darla Marasco, Susan Halbleib
* Project Manager: Victor Penman
* Encounter Coding: Paul Murray, Russ Brown, Victor Penman, Dave Shelley
* Developer: George MacDonald
* Testing: Joel Billings, Steve Salyer, James Kucera, Robert Daly, Rick White
Pool of Radiance: Ruins of Myth Drannor
Pool of Radiance: Ruins of Myth Drannor is the sequel to 'Pool of Radiance' and was released in 2001 from Ubisoft. This game takes place in the Ruins Of Myth Drannor. Myth Drannor was considered to be one of the biggest and most beautiful cities in the Forgotten Realms. But now, the once beautiful Elven city is in ruins.
Universal Game Editor Pool Of Radiance Download
This was a new game based on the same AD&D module, but with rules updated for the 3rd edition. Sales for the game were initially low as it received lackluster reviews and was plagued with bugs, especially in multiplayer. Msi cx61 camera driver windows 10. The situation was so bad that uninstalling the unpatched game could wipe the user's system files [http://arstechnica.com/reviews/01q4/pool_of_radiance/pool-1.html] . The main complaint about the game was that it was boring, as the AD&D module it was based on was intended for a large player group. Other problems, such as the infinite and confusing dungeons and only one style of gameplay - hack'n slash - contributed to make this title considered boring and repetitive. Later patches fixed some of the stability issues, but by this time stronger competition such as Bioware's 'Neverwinter Nights' had been released.
Reception
Pool of Radiance received positive reviews, with Tony Dillon from Commodore User scoringit 9/10. The only complaint was a slightly slow disk access however the reviewerwas impressed with the features even labeling the game as a Commodore Usersuperstar. [cite
author=Dillon, Tony
title=Pool of Radiance|
publisher=Commodore User (Oct 1988) p: 34, 35]
A review from Zzap was less positive only achieving 80%. It was noted the gamefelt too much 'hacking, slicing and chopping' without enough emphasis onpuzzle solving. The game was awarded on 49% for puzzle factor. [cite web
title=Pool of Radiance
url=http://www.zzap64.co.uk/cgi-bin/displaypage.pl?issue=44&page=127&magazine=zzap
publisher=Zzap 44 (Dec 1988) p : 127
accessdate=2008-02-21]
See also
* 'Curse of the Azure Bonds'
* 'Secret of the Silver Blades'
* '
* 'Pools of Darkness'
* 'Pool of Twilight'
* '
* Gold Box
* Strategic Simulations, Inc.
References
External links
* [http://www.geocities.com/dragonbait1999/index.html Dragonbait's 'Pool of Radiance' page] , screenshots, info and pics of the original Pool of Radiance (1988)
* [http://www.gamebanshee.com/poolofradiance/ 'Pool of Radiance' at Game Banshee] - Contains a walkthrough and many in-depth specifics about the game
*
SSI's AD&D 'Gold Box' games were released in 1988-1992 and set in the fantasy worlds of Forgotten Realms and Dragonlance. They were among the best of turn-based CRPGs and are still being played today.
It was also possible to edit equipment items - giving rise to 'Helmets of Fireballs', 'Swords of Ice Storm', 'Shields of Lightning Bolts', and other interesting if improbable creations.
Bugs
* Bag - The Commodore 64 version of the game had an interesting bug - if a character had a lot of arrows you could split them until all of the character's 16 inventory slots were filled, and then split them once more. The result was that the topmost item in the character's inventory would be transformed into an item called 'bag' and appear as a 17th item slot. The bag was not worth anything to sell, however it virtually made the base item +57. So if you had a plate mail transformed into a bag, you could get an Armor Class of well below -50 and if you had a weapon transformed into a bag, you would easily deal 60+ points of damage with each blow at a miss chance of 5% (natural 1). Basically, the same thing also worked with all other items that had quantities (quarrels, flasks of oil, silver arrows, carpets etc.). The bonus the so created item had and its name varied. Some had minor bonuses, some had huge bonuses and some had such high bonuses that they turned negative (silver arrows made superb items with a malus of about 100).
* Lizardmen Camp - The NES version of the game has a rather annoying bug, though it does not affect the completion of the game. If you enter the abandoned castle and find the old lizardman but flee before he gets a chance to give you your quest, he will disappear from the game and the overall quest for this segment cannot be completed.
* Wraith - When fighting a wraith, it was possible to have a character's level drained until it reached 0 and then drained again, wrapping around the 8-bit register to level 255. If a member of your party survived, it was possible to resurrect this dead character and have a level 255 character with 255 hit points.
* Export - Not so much a bug as an exploit, if there was a particular item you wanted more of you could give it to a character then export them at the adventure hall. Strip the item from the character then drop them from the party. Re-enter the adventure hall and add the character back in - with the original item still in their possession. This could be repeated 'ad infinitum'. Also of note is that in the NES version codes are provided to export your characters. Though not technically a bug, no sequel was made for the console so the codes are worthless.
Remove virus from sd card online - Best answers Online memory card virus remover - Best answers Online scanning using F-secure - How-To - Viruses. Aug 21, 2020 First Aid to Remove Virus from SD Card. Handy Manual Fix —CMD; An easy and free recovery solution to fix virus infected memory card. Steps are as follows: Plug in virus-infected SD card to the system; Go to Start menu - type cmd- Enter; Right-click exe- type 'attrib -h -r -s /s /d drive letter:.' Now, Windows will repair virus. Remove virus software. Download Memory Card Virus Scan app for Android. Scan your smart phone for any virus problems and get rid of viruses you find. Memory card virus scan free download - Free Virus Scan, eScan Anti Virus Edition, Easy Memory, and many more programs. Dec 06, 2019 Alright, the SD card is infected with the virus. The next step is to act quickly and remove the virus. But how to remove the virus from SD card without formatting, because all files present on the card will be erased after format. Don't worry, it is possible to remove the virus from SD card without formatting.
* Mad man - On the C64, the Mad man character is seemingly useless. If you add him to your party and then return to civilization, he will start fights with people randomly. It is possible to get to a training hall and modify his attributes as long as he has 0 experience. Doing so will give you full control of the character from that point on and the game turns him into a regular player character (giving you 7 PCs).
Game credits
* Scenario created by: TSR, Inc., Jim Ward, David Cook, Steve Winter, Mike Breault
* Game created by: SSI Special Projects
* Programming: Scot Bayless, Brad Myers, Russ Brown, Ted Greer
* Original Programming: Keith Brors, Brad Myers
* Graphic Arts: Tom Wahl, Fred Butts, Darla Marasco, Susan Halbleib
* Project Manager: Victor Penman
* Encounter Coding: Paul Murray, Russ Brown, Victor Penman, Dave Shelley
* Developer: George MacDonald
* Testing: Joel Billings, Steve Salyer, James Kucera, Robert Daly, Rick White
Pool of Radiance: Ruins of Myth Drannor
Pool of Radiance: Ruins of Myth Drannor is the sequel to 'Pool of Radiance' and was released in 2001 from Ubisoft. This game takes place in the Ruins Of Myth Drannor. Myth Drannor was considered to be one of the biggest and most beautiful cities in the Forgotten Realms. But now, the once beautiful Elven city is in ruins.
Universal Game Editor Pool Of Radiance Download
This was a new game based on the same AD&D module, but with rules updated for the 3rd edition. Sales for the game were initially low as it received lackluster reviews and was plagued with bugs, especially in multiplayer. Msi cx61 camera driver windows 10. The situation was so bad that uninstalling the unpatched game could wipe the user's system files [http://arstechnica.com/reviews/01q4/pool_of_radiance/pool-1.html] . The main complaint about the game was that it was boring, as the AD&D module it was based on was intended for a large player group. Other problems, such as the infinite and confusing dungeons and only one style of gameplay - hack'n slash - contributed to make this title considered boring and repetitive. Later patches fixed some of the stability issues, but by this time stronger competition such as Bioware's 'Neverwinter Nights' had been released.
Reception
Pool of Radiance received positive reviews, with Tony Dillon from Commodore User scoringit 9/10. The only complaint was a slightly slow disk access however the reviewerwas impressed with the features even labeling the game as a Commodore Usersuperstar. [cite
author=Dillon, Tony
title=Pool of Radiance|
publisher=Commodore User (Oct 1988) p: 34, 35]
A review from Zzap was less positive only achieving 80%. It was noted the gamefelt too much 'hacking, slicing and chopping' without enough emphasis onpuzzle solving. The game was awarded on 49% for puzzle factor. [cite web
title=Pool of Radiance
url=http://www.zzap64.co.uk/cgi-bin/displaypage.pl?issue=44&page=127&magazine=zzap
publisher=Zzap 44 (Dec 1988) p : 127
accessdate=2008-02-21]
See also
* 'Curse of the Azure Bonds'
* 'Secret of the Silver Blades'
* '
* 'Pools of Darkness'
* 'Pool of Twilight'
* '
* Gold Box
* Strategic Simulations, Inc.
References
External links
* [http://www.geocities.com/dragonbait1999/index.html Dragonbait's 'Pool of Radiance' page] , screenshots, info and pics of the original Pool of Radiance (1988)
* [http://www.gamebanshee.com/poolofradiance/ 'Pool of Radiance' at Game Banshee] - Contains a walkthrough and many in-depth specifics about the game
*
SSI's AD&D 'Gold Box' games were released in 1988-1992 and set in the fantasy worlds of Forgotten Realms and Dragonlance. They were among the best of turn-based CRPGs and are still being played today.
Gold Box Companion is a tool for all the Gold Box games plus Unlimited Adventures and the two SSI's Buck Rogers games. It offers automapping, easy-to-use journal entries and helps with some of the interface issues to make playing a little less tedious.
- HUD above DOSBox window with hit points, character icons, XP meters and effects. Shows good effects in green, bad in red. Also shows if a character is level drained.
- Fix-command for Pool of Radiance. Works with the other games as well. Instantly heals the characters. Optionally also fixes level drained characters. Can not be used while in combat.
- Temporarily change demihuman race to human to avoid experience level limits.
- Optional level up without visiting training halls and without race-/game-related level limits.
- Store the list of memorized spells and restore the spells with a single click. Can not be used while in combat.
- Automap with party location. Notes can be added to the map.
- World map view. Shows party location in some games.
- Combat view. Shows character / monster locations. Shows if character/monster is held or helpless.
- Journal entries.
- Optional auto-identify of items.
- Optional auto-ammo increases the amount of arrows / bolts / darts to a wanted level.
- Autodisable quickfight after combat. Some of the older games didn't disable quickfight between fights so you could enter a dangerous fight with quickfight on.
- Character editor. Reads/modifies memory so it's instant compared to save file editors. Can not be used while in combat.
- Teleporting. You can teleport to a chosen location on the map. You can also teleport on the world map in some of the games.
- Save Game Editor. You can edit party composition (swap members in / out), edit inventories and effects.
- Some modding tools for changing the font and editing game data.
- Lists saved games chronologically with a description of the location (map name).
- Able to backup to latest save game with a description.
- Playing paladin or ranger in Pool of Radiance. Can be exported to Curse of the Azure Bonds.
- Very experimental monk class for Pool of Radiance. Can be exported to Curse of the Azure Bonds.
What's new (17-August-2020)
Released an early version of a FRUA Module Manager which downloads the module list from UA File Archive and lets you download and install modules with a single click and apply the hacks with another click. I'm not yet 100% sure that the hacks are done exactly like UAShell does them. Download fruamm.zip. See here for more info.What's new in v2.60 (06-August-2020)
- Settings file has changed so it's best to completely remove an existing version of GBC.
- Music version of GBC included (GBC_Audio.exe). Plays external sound files. See GBC_Audio.txt for more info. No sound files are included, but the downloads section has a package of sounds. Also check Tabletop Audio for downloadable ambient tracks.
- Lots of effect name corrections (thanks to Stephen S. Lee and Null Null for these).
- Fixed a bug where known/memorized spells were wiped out if the FIX STATS option was on in Dark Queen or FRUA.
- Fixed a bug in Dark Queen where auto-identify corrupted scrolls imported from Death Knights.
- You can press 'T' on the map window to toggle world map location titles.
- Item editor support for Dark Queen / FRUA.
- ECL Tool (bytecode script viewer) enhanced with map display, global search, flag list, flag comments. Lots of memory addresses in PoR / CotAB commented (thanks to Stephen S. Lee's FAQs for these).
- Windows XP or newer. This might help if you use Linux (it's in german, Google translated).
- DOSBox DOS-emulator to run old software on modern computers. If you use the GOG-versions, you don't need to install DOSBox.
- Any fantasy-themed Gold Box game, Unlimited Adventures (with or without UAShell), Buck Rogers: Countdown to Doomsday or Matrix Cubed. If you don't already have these, check out GOG.com for the Forgotten Realms and Krynn -games.
All the software at zorbus.net is free. If you like Gold Box Companion or any other stuff at zorbus.net, consider donating a small amount via PayPal (you can donate without registering).
You might also be interested in Ultimapper 5 (automapper for Ultima V), The All-Seeing Eye (automapper for Eye of the Beholder I & II), and Zorbus (D&D-inspired roguelike game).
Gold Box Companion
- gbc.zip
Gold Box Companion v2.60 (06-Aug-2020). This is meant to be used with the GOG-versions of the game but might work with others too but then you have to use vanilla/plain DOSBox 0.74. Unarchive the zip-archive into some folder and read GBC.txt inside. GBC.exe is the main Gold Box Companion program, double click on it to start. SGE.exe is the Save Game Editor. There are also some experimental modding tools included. - gbc_music.zip
A collection of music files for the audio version of GBC. Download and extract to GBC folder. Also check Tabletop Audio for downloadable ambient tracks. - gbc201.zip
Gold Box Companion v2.01 (16-October-2015). Older version that is not so picky about DOSBox version / game versions but lacks the effect display, combat view and world map view.
- realms2.zip
Big package of saves for Pool of Radiance, Curse of the Azure Bonds, Secret of the Silver Blades and Pools of Darkness. - realms.zip
Saves near ending and before key moments for Pool of Radiance, Curse of the Azure Bonds, Secret of the Silver Blades and Pools of Darkness. - krynn2.zip
Big package of saves for all the Krynn-games. - krynn.zip
Saves near ending for all the Krynn-games. - frontier.zip
Saves near ending for the two Savage Frontier-games. - gods.zip
Hacked saves for Pools of Darkness. Party of 8 dual-classed characters with hacked equipment. Saves near Gothmenes and Dave's challenge.
- podlimbo.zip
Limbo-mod for Pools of Darkness. Your items won't be destroyed when moving through Limbo. More info. - manshoon.zip
Manshoon-encounter for Pools of Darkness. More info.
- formats.zip .. Description of character save file formats. List of all effects and items in the games.
- dqkitems.zip .. Some hacked items for The Dark Queen of Krynn, by Redeye.
- passwords.zip .. Excel-sheet of passwords for the games.
- goldboxfont.zip .. Gold Box styled font.
- phlan.png .. Maps of all Pool of Radiance's Phlan-locations fit together.
- wilderness.png .. Maps of all Pool of Radiance's wilderness locations.
- daxdump.zip .. DAXDump and ECLDump by Simeon Pilgrim. Can be used to decode the run-length encoding of the DAX files.
- tlbutil2.zip .. TLButil2 by Itamar / Dan Autery. For extracting TLB-files (The Dark Queen of Krynn and FRUA).
- unp411.zip .. If you want to hack old DOS game executables, you probably need to unpack them first with this utiliity.
- hackdocs.zip .. File formats of many FRUA related files.
These are complete lists of monsters and their stats in the games, created programmatically from the data files of the games. Some monsters are listed several times because they are different monster records in the data files. There are still unknown flag and effect values. Death Knights of Krynn monsters do not have theirs spells yet listed. These lists are included in the GBC package. Also shows in what area a monster can be encountered in.
Some additional screenshots from modded games here and here. The modding tools are included in the GBC package.
GBC starts with a wizard to search for game/character data in the memory. You select a game, set the game folder, select the save slot then search. Saved games are listed chronologically and the map name is also shown.
HUD with combat icons and effects displayed. The bars are for Hit Points and XP. Map with autoexplore.
World map view in Pool of Radiance.
World map view in Dark Queen of Krynn.
Combat view. Stats and effects can be viewed by targeting a monster with the mouse.
A menu opens by moving the mouse over the HUD.
Level up dialog. Usable anywhere so you don't have to visit training halls. Ignores demihuman/game level limits.
Journal entries can be viewed through the menu.
Pool Of Radiance Book Series
A quick menu can be opened by pressing Control + the section-key. The key combination can be configured.
Character editor. When in combat, monsters can also be edited.
Save game editor. You can backup saves, replace/add characters and edit inventory/effects. You can even add monsters to your party.
ECL Tool. Browse and edit the bytecode scripts of the games. Here's the famous encounter from Pool of Radiance's slums district.
With the Monster Modder you can browse and edit monsters.
GBC supports Buck Rogers: Countdown to Doomsday and Matrix Cubed.
Forgotten Realms Unlimited Adventures (and UAShell) is also supported.
Pool of Radiance modded with the font from Pools of Darkness. Paladins, rangers and monks can be played as hacked classes. In the character editor, level 1 fighters can be converted to paladins or rangers and level 1 thieves to monks. GBC needs to be used for level ups. Imported paladins and rangers can be trained in training halls in Curse but monks always have to use GBC to level up and can not be further exported to Secret.
Buy the games
- GOG.com .. The Forgotten Realms - games can be bought legally from Good Old Games (GOG.com).
- GOG.com .. The Krynn - games can be bought legally from Good Old Games (GOG.com).
- CRPG Directory / Weekend Waste Monster .. Lots of downloads and links related to old CRPGs.
- DJ Old Games .. Abandonware site.
- Abandonia .. Abandonware site.
- Replacementdocs .. This site has game manuals, check it for the Manuals, Journal Entries and Clue books.
- GoldBox Wiki .. Various information and links.
- AD&D Rules FAQ .. AD&D rules info for those not familiar with THAC0 etc. This FAQ is however mostly to 2nd edition of AD&D. Gold Box games use 1st edition rules.
- FRUA introduction at GOG.com .. Read this if you plan to play FRUA modules.
- Nol's Installation Guide for FRUA Newbies .. How to install UAShell and run hacked modules in FRUA.
- UA File Archive .. RoseDragon, archive for FRUA modules and related stuff.
- pc_modules.zip .. Huge archive (285 MB) of FRUA modules from the UA File Archive.
- Gold Box Explorer .. Useful tool for exploring Gold Box data files.
- Reprogrammed Curse of the Azure Bonds .. CotAB reprogrammed in C# by Simeon Pilgrim. Source code available.
- HxD .. Freeware hex editor which can also edit RAM directly.
- Gold Box Companion .. GBC-related thread with troubleshooting.
- Hacking UA .. Lots of in-depth info on Gold Box games file formats etc.
- Official SSI Playtester Mode .. Info on this debug mode.
- Gold Box games cheat codes .. Info on how to start the game with different parameters.
- Forgotten Realms collection discussion .. Forums at GOG.com.
- Krynn series discussion .. Forums at GOG.com.
- The Gold Box thread .. Forum thread at RPG Codex forums.
- Another full run-through .. Forum thread at Sorcerer's Place forums.
- Krynn-trilogy discussion .. Forum thread at Sorcerer's Place forums.
- D&D the way your daddy played it .. Forum thread at Something Awful forums.
- Bit O' Moander forum .. Not so active forum discussing these games.
- Revisiting the Gold Box games .. Forum thread at RPGWatch forums.
- Pool of Radiance discussion .. Forum thread at RPGWatch forums.
- Gold Box games discussion .. Forum thread at Baldur's Gate (Enhanced Edition) forums.
- Dragonsfoot.com forums .. Old school AD&D/RPG discussion. Also has a forum for AD&D-related software and games.
- AD&D as portrayed by Pool of Radiance / Gold Box .. At Dragonsfoot.com.
- Pool of Radiance discussion .. Forums at RPG.net.
- Gold Box discussion .. Forums at RPG.net.
- The CRPG Addict .. CRPG enthusiast plays through old CRPGs chronologically.
- CRPG Revisiting old classics .. Another old CRPGs blog.
- Blogging Forgotten Realms .. Discontinued blog.
- The Dungeon Master's Realm .. Another CRPG blog.
- Nerdly Pleasures blog post .. Goofy things in the Gold Box games.
- Nerdly Pleasures blog post .. Choices and tactics for Pool of Radiance.
- Ebooks .. Blog posts collected as ebooks for downloading.
- BlueAnkylo plays Pool of Radiance .. Introduction to Gold Box games. Helps setting up DOSBox / Gold Box Companion.
- BlueAnkylo plays PoR/CotAB interlude .. Importing chraracters from PoR to CotAB etc.
- BlueAnkylo plays Curse of the Azure Bonds .. Same player.
- BlueAnkylo plays Secret of the Silver Blades .. Same player.
- BlueAnkylo plays Pools of Darkness .. Same player.
- BlueAnkylo plays Countdown to Doomsday .. Same player.
- Krynn-series longplay .. Longplay of all Krynn-games.
- Let's play: The Pools Saga .. Let's play through the Pools-games at Obsidian forums.
- Pool of Radiance .. Iron man - challenge.
- Curse of the Azure Bonds .. Iron man - challenge.
- Pool of Radiance .. Constable Tibs plays PoR with Gold Box Companion.
- Gold Box Companion with Ubuntu .. Might help if you use Linux (it's in german, Google translated).
- Synth Bard .. Gold Box Renditions (music from the Gold Box games).
- Pools of Darkness: The Gods intervene! .. Cracking the copy protection in Pools of Darkness.
- How GOG rescued the games from licensing hell .. How GOG rescued 13 Forgotten Realms games from licensing hell at PCGamer.com.
- The All-Seeing Eye .. Automapper for Eye of the Beholder I & II.
- Ultimapper 5 .. Automapper for Ultima V.
- Zorbus .. D&D-inspired roguelike game.